Delsin wants their powers as well, whatever they may be, so he can take on Augustine, swipe her power, heal his tribe and perhaps save the entire city in the process. The only way to fix them is to acquire her power for himself, so Delsin and Reggie head to Seattle to track down the other two conduit escapees. She tortures Delsin's tribe for information about the escaped convincts, and he wakes up weeks later discovering his friends and family riddled with rocks. The Department of Unified Protection (D.U.P.) comes to town led by a stern woman named Augustine with the ability to shoot spikes of concrete anywhere she pleases, usually into people. But then forget everything else about Heroes, because Second Son is nothing, nothing like that. A man named Hank can shoot fireballs from his hands and flow through air vents as human smoke, and suddenly, Delsin can too.ĭelsin learns he's something of a "power sponge," as he so eloquently puts it. When Delsin and his cop older brother Reggie investigate, Delsin is snatched by one of them. Delsin Rowe starts off as an average human, just a punk kid living on an Indian Reservation who has his life turned upside down when a transport full of powerful "bio-terrorists" (conduits) crashes nearby. But here in Second Son, Cole is dead, but superpowered people, called "conduits," live on. While I played the original Infamous, I skipped the sequel, so apologies for any gaps in lore knowledge. Ditching traditional powers like Telekinesis, Ice and Electricity, Infamous bends the rules of what's a plausible superpower by introducing Smoke, Neon and a third one so strange, if you had a thousand tries you wouldn't guess it. It's set in Seattle, a location rarely frequented by such games, and stars a young Native American man named Delsin Rowe, a culture usually not featured in games without beads, feathers or tomahawks. That's why it's great to see Infamous: Second Son try incredibly hard to keep things fresh. Hell, even Saints Row 4 completely ditched any and all associations to Grand Theft Auto to dive into the superpowered leap-tall-buildings-in-a-single-bound genre. We've seen the concept explored in series from Prototype to Darksiders to Crackdown to the previous two Infamous games. A superpowered sandbox game sounds rather par for the course in this day and age of gaming, right alongside near-future military shooters or free-to-play fantasy MOBAs.
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